Abstraction
|
|
2nd
|
Transmutation
|
Affliction, Prismatic, Transformation
|
Hamper a creature’s reactions by transforming it into a simplistic version of itself.
|
Gate Pass Gazette
|
Accelerando
|
|
4th
|
Transmutation
|
Enhancement, Movement, Sound, Time
|
Play a jaunty tune that instills swiftness into up to 6 creatures.
|
Adventurer's Guide
|
Acid Arrow
|
|
2nd
|
Evocation
|
Acid, Arcane
|
Create a magical arrow that covers a creature or object in acid.
|
Adventurer's Guide
|
Acid Splash
|
|
Cantrip
|
Conjuration
|
Acid, Arcane
|
Conjure a localized bubble of acid that splashes over creatures.
|
Adventurer's Guide
|
Aid
|
|
2nd
|
Abjuration
|
Divine, Enhancement
|
Boost the hit points of allies.
|
Adventurer's Guide
|
Air Wave
|
|
1st
|
Conjuration
|
Air, Weaponry
|
Cut through the air with a melee weapon to damage a creature within 30 feet.
|
Adventurer's Guide
|
Alarm
|
r
|
1st
|
Abjuration
|
Arcane, Protection, Scrying, Utility
|
Set a magical warning against intrusion.
|
Adventurer's Guide
|
Alter Self
|
|
2nd
|
Transmutation
|
Arcane, Movement, Shapechanging, Weaponry
|
Use magic to warp your body.
|
Adventurer's Guide
|
Altered Strike
|
|
Cantrip
|
Transmutation
|
Enhancement, Transformation, Unarmed, Weaponry
|
Briefly transform your weapon or fist into another material and strike with it.
|
Adventurer's Guide
|
Angel Paradox
|
|
7th
|
Evocation
|
Radiant, Undead
|
Deal 40 radiant damage that ignores resistances and protects a corpse from being turned into undead.
|
Adventurer's Guide
|
Animal Friendship
|
|
1st
|
Enchantment
|
Beasts, Compulsion, Nature
|
Befriend an animal.
|
Adventurer's Guide
|
Animal Messenger
|
r
|
2nd
|
Enchantment
|
Beasts, Communication, Nature
|
Use a Tiny creature as a magical messenger.
|
Adventurer's Guide
|
Animal Shapes
|
|
8th
|
Transmutation
|
Beasts, Shapechanging, Transformation
|
Work powerful magics to turn allies into sentient beasts.
|
Adventurer's Guide
|
Animate Dead
|
|
3rd
|
Necromancy
|
Necrotic, Summoning, Undead
|
Create undead to do your bidding.
|
Adventurer's Guide
|
Animate Objects
|
|
5th
|
Transmutation
|
Arcane, Transformation, Weaponry
|
Create constructs to smite foes.
|
Adventurer's Guide
|
Animate Painting
|
|
6th
|
Transmutation
|
Planar, Prismatic, Transformation, Utility
|
Create an extraplanar space from an existing painting
|
Gate Pass Gazette
|
Antilife Shell
|
|
5th
|
Abjuration
|
Protection, Technological, Undead
|
Surround yourself with a globe that prevents living creatures from approaching.
|
Adventurer's Guide
|
Antimagic Field
|
|
8th
|
Abjuration
|
Arcane, Negation, Planar, Protection
|
Negate magic within a small area.
|
Adventurer's Guide
|
Antimagic Zone
|
|
9th
|
Abjuration
|
Arcane, Divine, Negation, Planar, Protection
|
Negate magic permanently.
|
Dungeon Delver's Guide
|
Antipathy/Sympathy
|
|
8th
|
Enchantment
|
Compulsion
|
Create an attraction or distaste in intelligent creatures.
|
Adventurer's Guide
|
Arcane Eye
|
|
4th
|
Divination
|
Arcane, Scrying
|
Use a magical eye to invisibly scout.
|
Adventurer's Guide
|
Arcane Hand
|
|
5th
|
Evocation
|
Arcane, Attack, Protection
|
Conjure a magical hand that crushes, grapples, slaps, and wards away enemies.
|
Adventurer's Guide
|
Arcane Lock
|
|
2nd
|
Abjuration
|
Arcane, Protection
|
Make a nearly permanent magical lock.
|
Adventurer's Guide
|
Arcane Mirror
|
|
4th
|
Divination
|
Arcane, Communication, Divine, Scrying, Utility
|
Scry through a distant mirror.
|
Dungeon Delver's Guide
|
Arcane Muscles
|
|
Cantrip
|
Transmutation
|
Arcane, Enhancement, Transformation, Unarmed
|
Bulk your muscles to deliver lethal unarmed strikes.
|
Adventurer's Guide
|
Arcane Riposte
|
|
1st
|
Evocation
|
Arcane, Attack
|
Respond to a melee attack with a damaging blast of elemental magic.
|
Adventurer's Guide
|
Arcane Sword
|
|
7th
|
Evocation
|
Arcane, Attack, Force, Summoning, Weaponry
|
Create a deadly sword-shaped force that attacks at your command.
|
Adventurer's Guide
|
Arcanist’s Magic Aura
|
|
2nd
|
Illusion
|
Arcane, Obscurement, Scrying
|
Disguise the true magical nature of an object or creature.
|
Adventurer's Guide
|
Aspect of the Moon
|
|
3rd
|
Transmutation
|
Enhancement, Nature, Transformation, Unarmed, Weaponry
|
Adopt a number of traits similar to a werewolf.
|
Adventurer's Guide
|
Astral Projection
|
|
9th
|
Necromancy
|
Movement, Planar, Utility
|
Travel the astral plane.
|
Adventurer's Guide
|
Augury
|
|
2nd
|
Divination
|
Communication, Divine, Scrying, Time
|
Consult fate.
|
Adventurer's Guide
|
Awaken
|
|
5th
|
Transmutation
|
Beasts, Enhancement, Nature, Plants
|
Impart sentience to a creature or plant.
|
Adventurer's Guide
|
Awaken Portal
|
|
4th
|
Transmutation
|
Arcane, Divine, Protection
|
Impart sentience to a door.
|
Dungeon Delver's Guide
|
Bane
|
|
1st
|
Enchantment
|
Affliction
|
Cause enemies to be distracted from their attacks.
|
Adventurer's Guide
|
Banishment
|
|
4th
|
Abjuration
|
Affliction, Planar
|
Send a creature to another plane.
|
Adventurer's Guide
|
Barkskin
|
|
2nd
|
Transmutation
|
Nature, Plants, Protection, Transformation
|
Turn a creature’s skin to bark, increasing its defensiveness.
|
Adventurer's Guide
|
Battlecry Ballad
|
|
3rd
|
Abjuration
|
Enhancement, Sound
|
Transform your bardic inspiration into a rallying cry that enhances the attacks of your allies.
|
Adventurer's Guide
|
Beacon of Hope
|
|
3rd
|
Abjuration
|
Divine, Protection
|
Fill a creature with hope and vitality, improving saving throws and healing.
|
Adventurer's Guide
|
Beautify Creature
|
|
1st
|
Transmutation
|
Arcane, Divine, Enhancement, Utility
|
Grant the target an expertise die to Persuasion and Performance by beautifully grooming it.
|
Gate Pass Gazette
|
Bestow Curse
|
|
3rd
|
Necromancy
|
Affliction, Arcane, Divine, Necrotic
|
Lay a curse upon a creature, giving it potentially long-lasting penalties.
|
Adventurer's Guide
|
Black Tentacles
|
|
4th
|
Conjuration
|
Arcane, Summoning, Terrain
|
Summon forth tentacles from the ground to restrain and damage creatures.
|
Adventurer's Guide
|
Blade Barrier
|
|
6th
|
Evocation
|
Divine, Protection, Weaponry
|
Create an offensive and defensive wall of slashing blades.
|
Adventurer's Guide
|
Bless
|
|
1st
|
Enchantment
|
Divine, Enhancement
|
Bless a number of creatures, improving their attack rolls and saving throws.
|
Adventurer's Guide
|
Blight
|
|
4th
|
Necromancy
|
Arcane, Nature, Necrotic, Plants
|
Attack a creature by drawing the moisture from it, harming most and devastating plants.
|
Adventurer's Guide
|
Blindness/Deafness
|
|
2nd
|
Necromancy
|
Affliction, Arcane, Divine, Senses
|
Strike a creature blind or deaf.
|
Adventurer's Guide
|
Blink
|
|
3rd
|
Transmutation
|
Arcane, Planar, Protection
|
Have a 50% chance of vanishing each turn to avoid being harmed.
|
Adventurer's Guide
|
Blood-Writ Bargain
|
r
|
3rd
|
Conjuration
|
Evil, Good, Law, Planar, Summoning
|
Create a pact enforced by celestials or fiends.
|
Adventurer's Guide
|
Blur
|
|
2nd
|
Illusion
|
Arcane, Protection, Senses
|
Cloak yourself in distortion, imposing disadvantage on attacks against you.
|
Adventurer's Guide
|
Burning Hands
|
|
1st
|
Evocation
|
Arcane, Fire
|
Shoot forth a sheet of flames from your hands, damaging creatures in a cone.
|
Adventurer's Guide
|
Burst of Strength
|
|
1st
|
Transmutation
|
Enhancement, Movement, Protection
|
Take a level of fatigue in order to break a grapple.
|
Gate Pass Gazette
|