Light
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|
Cantrip
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Evocation
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Arcane, Utility
|
Enchant one object to emit light.
|
Adventurer's Guide
|
Lightning Bolt
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3rd
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Evocation
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Arcane, Lightning, Nature, Storm
|
Shoot lighting through multiple enemies.
|
Adventurer's Guide
|
Mage Armor
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1st
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Abjuration
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Arcane, Protection
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Magically increase your AC.
|
Adventurer's Guide
|
Mage Hand
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Cantrip
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Conjuration
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Arcane, Utility
|
Conjure a hand to manipulate small objects.
|
Adventurer's Guide
|
Magic Missile
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|
1st
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Evocation
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Arcane, Attack, Force
|
Shoot bolts of arcane energy certain to hit one or more creatures.
|
Adventurer's Guide
|
Major Image
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3rd
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Illusion
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Arcane, Chaos
|
Create a large, realistic illusion.
|
Adventurer's Guide
|
Mass Suggestion
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|
6th
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Enchantment
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Arcane, Chaos, Compulsion
|
Convince up to 12 creatures to carry out a simple instruction.
|
Adventurer's Guide
|
Mending
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|
Cantrip
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Transmutation
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Arcane, Transformation, Utility
|
Perform simple repairs on an object.
|
Adventurer's Guide
|
Mental Grip
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|
2nd
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Conjuration
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Affliction
|
Conjure extensions of your own mental fortitude to keep your foes at bay.
|
Adventurer's Guide
|
Message
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Cantrip
|
Transmutation
|
Arcane, Communication
|
Send short messages to other creatures.
|
Adventurer's Guide
|
Meteor Swarm
|
|
9th
|
Evocation
|
Affliction, Arcane, Attack, Fire, Storm
|
Cause fiery spheres to fall from the sky for up to a mile.
|
Adventurer's Guide
|
Mindshield
|
|
4th
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Abjuration
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Protection, Psychic
|
Grant resistance to psychic damage and protection from charms and fear.
|
Adventurer's Guide
|
Minor Illusion
|
|
Cantrip
|
Illusion
|
Arcane, Chaos
|
Create a small, limited illusion.
|
Adventurer's Guide
|
Misty Step
|
|
2nd
|
Conjuration
|
Arcane, Chaos, Movement, Teleportation
|
Teleport short distances in a puff of shimmering mist.
|
Adventurer's Guide
|
Move Earth
|
|
6th
|
Transmutation
|
Earth, Nature, Terrain, Utility
|
Bend the earth to create permanent changes to the terrain.
|
Adventurer's Guide
|
Muddle
|
|
Cantrip
|
Enchantment
|
Affliction, Psychic
|
Inflict a temporary level of strife or fatigue.
|
Gate Pass Gazette
|
Pestilence
|
|
Cantrip
|
Conjuration
|
Nature, Summoning
|
Fill a 10-foot sphere with biting insects that damage creatures and some objects.
|
Adventurer's Guide
|
Pigment Cloud
|
|
2nd
|
Evocation
|
Arcane, Obscurement, Prismatic
|
Create a cloud of colorful pigment, causing affected creatures to leave a trail.
|
Gate Pass Gazette
|
Plane Shift
|
|
7th
|
Conjuration
|
Arcane, Divine, Nature, Planar, Teleportation, Utility
|
Transport yourself and allies to another plane of existence or banish an enemy there instead.
|
Adventurer's Guide
|
Polymorph
|
|
4th
|
Transmutation
|
Affliction, Arcane, Beasts, Nature, Shapechanging, Transformation
|
Temporarily transform a creature into another creature.
|
Adventurer's Guide
|
Power Word Kill
|
|
9th
|
Enchantment
|
Arcane, Attack
|
Slay a creature with a single word.
|
Adventurer's Guide
|
Power Word Stun
|
|
8th
|
Enchantment
|
Affliction, Arcane
|
Stun a creature with a single word.
|
Adventurer's Guide
|
Prestidigitation
|
|
Cantrip
|
Transmutation
|
Arcane, Utility
|
Perform various minor magical tricks.
|
Adventurer's Guide
|
Prismatic Mess
|
|
5th
|
Evocation
|
Arcane, Prismatic
|
Unleash a disorderly burst of colorful energy that deals various types of damage and harmful effects
|
Gate Pass Gazette
|
Prismatic Spray
|
|
7th
|
Evocation
|
Arcane, Prismatic
|
Unleash a kaleidoscopic cone of energy that deals various types of damage and harmful effects.
|
Adventurer's Guide
|
Protection from Energy
|
|
2nd
|
Abjuration
|
Arcane, Divine, Protection
|
Grant a creature resistance to one damage type of your choice.
|
Adventurer's Guide
|
Ravaging Roots
|
|
6th
|
Evocation
|
Arcane, Earth, Nature, Plants
|
Roots smash stone and capture creatures.
|
Dungeon Delver's Guide
|
Ray of Frost
|
|
Cantrip
|
Evocation
|
Arcane, Cold, Movement
|
Shoot a ray of cold damage that slows a creature.
|
Adventurer's Guide
|
Resplendent Refraction
|
|
4th
|
Transmutation
|
Prismatic, Protection, Radiant
|
Cause a creature’s skin to become reflective, enabling it to shoot beams of fire
|
Gate Pass Gazette
|
Reverse Gravity
|
|
7th
|
Transmutation
|
Arcane
|
Reverse the gravity of a specific area.
|
Adventurer's Guide
|
Scorching Ray
|
|
2nd
|
Evocation
|
Arcane, Attack, Fire
|
Shoot rays of fire damage able to target multiple creatures.
|
Adventurer's Guide
|
See Invisibility
|
|
2nd
|
Divination
|
Arcane, Enhancement, Senses
|
See invisible creatures and objects.
|
Adventurer's Guide
|
Seeming
|
|
5th
|
Illusion
|
Arcane, Obscurement, Utility
|
Craft an illusory appearance for as many creatures as you choose.
|
Adventurer's Guide
|
Shatter
|
|
2nd
|
Evocation
|
Arcane, Sound, Thunder
|
Create a painful ringing sound that damages all creatures and objects in an area.
|
Adventurer's Guide
|
Shattering Barrage
|
|
2nd
|
Evocation
|
Air, Terrain
|
Hurl orbs of jagged broken glass at up to 3 creatures.
|
Adventurer's Guide
|
Shield
|
|
1st
|
Abjuration
|
Arcane, Protection
|
Create a temporary barrier of arcane energy around yourself.
|
Adventurer's Guide
|
Shocking Grasp
|
|
Cantrip
|
Evocation
|
Affliction, Arcane, Attack, Lightning
|
Deal lightning damage to a creature within reach.
|
Adventurer's Guide
|
Silent Image
|
|
1st
|
Illusion
|
Arcane, Senses
|
Create an illusion that can move but has no other sensory details.
|
Adventurer's Guide
|
Skeletal Hands
|
|
1st
|
Necromancy
|
Arcane, Divine, Necrotic
|
Skeletal hands grab at targets.
|
Dungeon Delver's Guide
|
Sleep
|
|
1st
|
Enchantment
|
Arcane, Compulsion
|
Cause enemies to fall into a magical slumber.
|
Adventurer's Guide
|
Sleet Storm
|
|
2nd
|
Conjuration
|
Cold, Nature, Terrain, Weather
|
Conjure a magical storm of freezing rain and sleet that hampers creatures caught in it.
|
Adventurer's Guide
|
Slow
|
|
3rd
|
Transmutation
|
Arcane, Movement, Negation, Time
|
Slow time for 6 creatures, making them sluggish and vulnerable.
|
Adventurer's Guide
|
Soulwrought Fists
|
|
2nd
|
Transmutation
|
Enhancement, Transformation, Unarmed, Weaponry
|
Harden a creature’s hands with inner power, turning dexterous fingers into magical iron cudgels.
|
Adventurer's Guide
|
Spider Climb
|
|
2nd
|
Transmutation
|
Arcane, Movement, Utility
|
Give a creature the ability to walk on walls or ceilings, hands free.
|
Adventurer's Guide
|
Sporesight
|
|
7th
|
Evocation
|
Nature, Obscurement, Senses
|
Create a 50-foot radius cloud of spores that allow you to see everything in the area.
|
Adventurer's Guide
|
Stinking Cloud
|
|
3rd
|
Conjuration
|
Arcane, Poison
|
Make a thick, noxious cloud that leaves foes retching and unable to act.
|
Adventurer's Guide
|
Stonesense
|
|
3rd
|
Divination
|
Arcane, Divine, Earth, Nature
|
Gain a preternatural understanding of stone.
|
Dungeon Delver's Guide
|
Stoneskin
|
|
4th
|
Abjuration
|
Arcane, Nature, Protection
|
Make a creature resistant to weapon damage.
|
Adventurer's Guide
|
Storm Kick
|
|
5th
|
Transmutation
|
Lightning, Movement, Thunder, Unarmed
|
Travel across the battlefield to deliver a thunderous kick.
|
Adventurer's Guide
|
Suggestion
|
|
2nd
|
Enchantment
|
Arcane, Compulsion
|
Magically influence a creature, compelling it to follow a simple suggestion.
|
Adventurer's Guide
|