Seeming
Seeming
Until the spell ends or you use an action to dispel it, you can change the appearance of the targets. The spell disguises their clothing, weapons, and items as well as changes to their physical appearance.
Shatter
Shatter
An ear-splitting ringing sound emanates through the area. Creatures in the area take 3d8 thunder damage.
Shattering Barrage
Shattering Barrage
You create three orbs of jagged broken glass and hurl them at targets within range. You can hurl them at one target or several.
Shield
Shield
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the
Shocking Grasp
Shocking Grasp
Electricity arcs from your hand to shock the target.
Silent Image
Silent Image
You create an illusory image of a creature, object, or other visible effect within the area. The illusion is purely visual, it cannot produce sound or smell, and items and other creatures pass through it.
As an action, you can move the image to any point within range. The image’s movement can be natural and lifelike (for example, a ball will roll and a bird will fly).
Sleep
Sleep
You send your enemies into a magical slumber.
Sleet Storm
Sleet Storm
Area: 40-foot radius cylinder that is 20 feet high
Slow
Slow
You alter the flow of time around your targets and they become slowed.
Soulwrought Fists
Soulwrought Fists
The target’s hands harden with inner power, turning dexterous fingers into magical iron cudgels. Until the spell ends, the target drops anything it is holding and cannot use its hands to grasp objects or perform complex tasks. A target can still cast any spell that does not specifically require its hands.