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Counterspell

Counterspell

-level (
)
Duration:

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 2nd-level or lower, its spell fails and has no effect.

Create Undead

Create Undead

-level (
)
Duration:

This spell cannot be cast in sunlight.

Creation

Creation

-level (
)
Duration:

You weave raw magic into a mundane physical object no larger than a 5-foot cube. The object must be of a form and material you have seen before. Using the object as a material component for another spell causes that spell to fail.

The spell’s duration is determined by the object’s material. An object composed of multiple materials uses the shortest duration.

Table: Creation

Dancing Lights

Dancing Lights

-level (
)
Duration:

You create up to four hovering lights which appear as torches, lanterns, or glowing orbs that can be combined into a glowing Medium-sized humanoid form. Each sheds dim light in a 10-foot radius.

You can use a bonus action to move the lights up to 60 feet so long as each remains within 20 feet of another light created by this spell. A dancing light winks out when it exceeds the spell’s range.

Darklight

Darklight

-level (
)
Duration:

You create an enchanted flame that surrounds your hand and produces no heat, but sheds

Darkness

Darkness

-level (
)
Duration:

Magical darkness

Darkvision

Darkvision

-level (
)
Duration:

The target gains darkvision out to a range of 60 feet.

Deadweight

Deadweight

-level (
)
Duration:

The target object’s weight is greatly increased.

Delayed Blast Fireball

Delayed Blast Fireball

-level (
)
Duration:

A glowing bead of yellow light flies from your finger and lingers at a point at the center of the area until you end the spell—either because your

Demiplane

Demiplane

-level (
)
Duration:

You create a shadowy door on the target. The door is large enough for Medium creatures to pass through. The door leads to a demiplane that appears as an empty, 30-foot-cube chamber made of wood or stone. When the spell ends, the door disappears from both sides, trapping any creatures or objects inside the demiplane.

Each time you cast this spell, you can either create a new demiplane, conjure the door to a demiplane you have previously created, or make a door leading to a demiplane whose nature or contents you are familiar with.