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Reopen Rift

Reopen Rift

-level (
)
Duration:

If any creature used teleportation or plane shift magic, such as

Identify Weapon

Identify Weapon

-level (
)
Duration:

While casting this spell, you touch a wound on a creature or corpse.

Acid Arrow

Acid Arrow

-level (
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Duration:

A jet of acid streaks towards the target like a hissing, green arrow.

Acid Splash

Acid Splash

-level (
)
Duration:

A stinking bubble of acid is conjured out of thin air to fly at the targets, dealing 1d6 acid damage. 

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Alarm

Alarm

-level (
)
r
Duration:

You set an alarm against unwanted intrusion that alerts you whenever a creature of size Tiny or larger touches or enters the warded area. When you cast the spell, choose any number of creatures. These creatures don’t set off the alarm. 

r
This spell may be cast as a ritual

Altered Strike

Altered Strike

-level (
)
Duration:

You briefly transform your weapon or fist into another material and strike with it, making a melee weapon attack against a target within your reach.

Alter Self

Alter Self

-level (
)
Duration:

You use magic to mold yourself into a new form. Choose one of the options below. Until the spell ends, you can use an action to choose a different option.

Amphibian: Your body takes on aquatic adaptations. You can breathe underwater normally and gain a swimming speed equal to your base Speed. 

Angel Paradox

Angel Paradox

-level (
)
Duration:

The target is bombarded with a fraction of energy stolen from some slumbering, deific source, immediately taking 40 radiant damage.

Animate Dead

Animate Dead

-level (
)
Duration:

You animate a mortal’s remains to become your undead servant. 

Animate Objects

Animate Objects

-level (
)
Duration:

Objects come to life at your command just like you dreamt of when you were an apprentice! 

Choose up to 6 unattended nonmagical Small or Tiny objects. You may also choose larger objects; treat Medium objects as 2 objects, Large objects as 3 objects, and Huge objects as 6 objects. You can’t animate objects larger than Huge. 

Until the spell ends or a target is reduced to 0 hit points, you animate the targets and turn them into constructs under your control.