Skip to main content

Enthrall

Enthrall

-level (
)
Duration:

You weave a compelling stream of words that captivates your targets.

Etherealness

Etherealness

-level (
)
Duration:

Until the spell ends or you use an action to end it, you step into the border regions of the Ethereal Plane where it overlaps with your current plane.

Expeditious Retreat

Expeditious Retreat

-level (
)
Duration:

Until the spell ends, you’re able to move with incredible speed. When you cast the spell and as a bonus action on subsequent turns, you can take the Dash action.

Eyebite

Eyebite

-level (
)
Duration:

Your eyes become an inky void imbued with fell power.

Fabricate

Fabricate

-level (
)
Duration:

You convert raw materials into finished items of the same material. For example, you can fabricate a pitcher from a lump of clay, a bridge from a pile of lumber or group of trees, or rope from a patch of hemp. 

Faithful Hound

Faithful Hound

-level (
)
Duration:

You conjure a phantasmal watchdog. Until the spell ends, the hound remains in the area unless you spend an action to dismiss it or you move more than 100 feet away from it.

False Life

False Life

-level (
)
Duration:

You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends.

Fear

Fear

-level (
)
Duration:

You project a phantasmal image into the minds of each creature in the area showing them what they fear most.

Feeblemind

Feeblemind

-level (
)
Duration:

You blast the target’s mind, attempting to crush its intellect and sense of self. The target takes 4d6 psychic damage. 

On a failed save, until the spell ends the creature’s Intelligence and Charisma scores are both reduced to 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way, but it is still able to recognize, follow, and even protect its allies.

Find Familiar

Find Familiar

-level (
)
r
Duration:

Your familiar, a spirit that takes the form of any CR 0 beast of Small or Tiny size, appears in an unoccupied space within range. It has the statistics of the chosen form, but is your choice of a celestial, fey, or fiend (instead of a beast).

Your familiar is an independent creature that rolls its own initiative and acts on its own turn in combat (but cannot take the Attack action). However, it is loyal to you and always obeys your commands.

When the familiar drops to 0 hit points, it vanishes without a trace. Casting the spell again causes it to reappear.

r
This spell may be cast as a ritual