Slug Rifle
Slug Rifle
(Medium Firearm; Burst Fire)
A slug rifle is an automatic weapon which fires solid ammunition.
(Reload 20 Shots)
Slugger
Slugger
(Light Firearm)
A slugger is simply a pistol which fires solid ammunition in the form of bullets.
Sluggers predate energy weapons.
(Reload 20 Shots)
Pulse Rifle
Pulse Rifle
(Medium Rifle; Burst Fire; Plasma)
Standard issue military fare, a pulse rifle is an automatic weapon which fires plasma bolts.
(Reload 20 Shots)
Grenade Launcher
Grenade Launcher
(Special)
Grenade launchers allow the wielder to fire a grenade out to the weapon’s maximum range rather than throwing it. Once a grenade lands, it detonates, creating a specific effect depending on the grenade’s type (see Grenades).
(Heavy STR 13+, Reload 1 Shot)
Flamethrower
Flamethrower
(Special)
Unlike flame bracers, flamethrowers are military-grade weapons that project wide swaths of flame. As an action, you can choose between a 30-foot line that is 5 feet wide or a 15-foot cone. Each creature in that area takes 2d6 fire damage, or half as much damage on a successful Dexterity saving throw. The DC of this save is 8 + your proficiency modifier + your Dexterity modifier. Unattended flammable objects in the area are ignited.
(Reload 3 Shots)
Flame Bracer
Flame Bracer
(Special)
A flame bracer is an anti-personnel weapon designed to be strapped to the user’s forearm. As an action, you can activate the bracer to project a jet of flame in a 15-foot line that is 5 feet wide. Each creature in that line takes 2d4 fire damage, or half as much damage on a successful Dexterity saving against your maneuver DC. If you expend three uses of the flame bracer’s fuel canister, you can alter the area of effect to a 15-foot cone instead.
(Reload 3 Shots)
Blaster
Blaster
(Light Firearm; Plasma)
A common weapon and the standard sidearm of many a voidrunner, a blaster is a pistol which fires bolts of plasma.
(Reload 20 Shots)
Energy Crossbow
Energy Crossbow
(Medium Caster; Plasma)
This primitive-looking weapon fires condensed bolts of energy at the target. It has excellent range, and packs quite a punch.
(Reload 10 Shots)
Bio-Chakram
Bio-Chakram
(Special)
Bio-chakrams are sharp-edged discs designed to return to the wielder’s hand when thrown. All bio-chakrams come equipped with the biometric weapon augment. When you make a ranged attack with the bio-chakram, it returns to your hand whether the attack hits or misses and regardless of what space you are in.
Voidrunner Psionic Foci
Voidrunner Psionic Foci
Whether they are synthetic gems, symbols imbued with psionic power, or carefully knotted cords that encourage mindful concentration, psionic foci are items that allow creatures with psionic abilities to concentrate on two powers. Their rarity and cost can vary greatly from planet to planet. Cyberware that serves as a psionic focus can be found under Enhancement Implants.
A psionic focus allows a creature to concentrate on more than one psionic power simultaneously as long as the sum of the powers’ levels is less than or equal to their power rating. If the manifester’s concentration is disrupted, such as if they are pushed or take damage, they roll for both powers individually. Both powers’ effects still end early if the manifester is killed or incapacitated.
ITEM |
COST |
WEIGHT |
---|---|---|
Knotted Focus | 150 cr | — |
Synthetic Crystal | 200 cr | 3 lbs. |
Imbued Emblem | 225 cr | — |
Psychic Crystals
Crystals, gems, and precious stones have long been used as shiny adornments, for healing rituals, and as valued treasures. But there are some naturally occurring crystals that resonate at a frequency with which psionic minds can interact, allowing them to work as psionic foci. The Narrator determines the rarity and availability of such crystals within your campaign setting, but they are likely coveted treasures.