Skip to main content

The Forest of Davek'Dran

The Forest of Davek'Dran

Deep in the Underland lies the Forest of Davek’dran: a vast cavern many miles across, filled with thousands of fungi in every color and shape imaginable. Scorers of ondari mushrooms, giant fungi with stalks like tree trunks and undersides that glow with a warm golden light, dominate the view. The sections not obscured by fungus or rockfall reveal perfect angles to its construction, suggesting deepdwarven architecture to those familiar with the craft. The gentle sound of water dripping can be heard echoing through the cavern, and the chittering of bats is a soft constant. An inviting, spongy moss covers the floor of the cavern; however, scattered amongst it are bones and scraps of metal armor, a clear signal this place is not as idyllic and peaceful as it first appears.

This article introduces exploration challenges, magic items, and monster variants that can be used together or individually in your games to add fiendish horror to any. Those who wish to see more of the horrors and wonders the Underland have to offer should consult the Dungeon Delver’s Guide, as well as “Underland Ranchers: The Cuberos” in Gate Pass Gazette #12.


 

Feats for Citified Heroes

Feats for Citified Heroes

From the most sprawling metropolises to brisk market towns, each urban settlement is a living thing. Every city has its own rhythm, a heartbeat that drives the thousands of lives, and with each rhythm comes unique peculiarities that adventurers need to deal with. Far from the remote, sometimes solitary life of the wilds, in the cities there are countless lives that can get in the way, both socially and physically, including the local watch trying to keep the peace—whatever that means for the city in question. Cities are also sources of intrigue, with well-hidden intentions and even more well-hidden knives. It takes a special kind of adventurer to navigate these complications, threats, and opportunities, and the following feats are meant for just such characters.

As always, players should make sure to consult the Narrator before deciding on a feat, as being skilled at crowds and influencing local politics will not be of much use in a campaign that focuses on exploring the wilderness.

Gate Pass Gazette #5

Gate Pass Gazette #5